Making Remote Work Work in 2021 – Masterclass for Creative Teams – April 19, 2021

Making Remote Work Work in 2021 – Masterclass for Creative Teams – April 19, 2021

Making Remote Work Work in 2021 – Masterclass for Creative Teams – April 19, 2021 2460 1386 UX Salon

2021 enters a new era working in design. This Masterclass we will explore how to work efficiently in remote creative teams.


In the past year the creative process has shifted, working remotely has created new challenges for professionals working in Tech.

In this masterclass, with Vitaly Friedman (Creative Lead, Smashing Magazine), we’ll look into the creative process in remote teams, and explore what does it means to be designing and building efficiently in the surrealist year 2021.

We’ll dive into new practices and strategies for distributed work, UX/Design literacy, content wireframing, design systems, customer exposure hours, KANO model and environments for collaborative remote work. We’ll look into tooling and techniques that work, and the ones that don’t work for companies around the world — all trying to figure out how to make remote work work well.


Meet your instructor, Vitaly Friedman
Vitaly is the author, co-author and editor of all Smashing books, and a curator of all Smashing Conferences. He currently works as creative lead of Smashing Magazine and front-end/UX consultant in Europe and abroad, working with European Parliament, Haufe-Lexware, Axel-Springer, OTTO and a few other companies.

In detail, we’ll be diving into these topics:
State of remote work in 2021

Is remote work more or less productive?
The myth of the water cooler
Improving collaboration and communication
Remote deliverables (Figma, behavior diagrams, content wireframes)
Zoom fatigue: audio and camera requirements
Focus blocks
Providing better estimates
Managing and resolving conflicts
Remote productivity
Remote collaborative spaces (Miro)
Tooling for productive remote work
The future of offices
State of design systems in 2021

How to organize a design system
How to establish a design system
How to measure the effectiveness of a design system
Tooling to bridge the gap between design and development “hand-offs”
Shifting focus to design

KANO Model: how people think and how we can make our products memorable — and how to integrate it in the existing operations.
Spreading the design focus across organizations
Moving companies towards UX/design literacy
Everybody is a designer on the team
Customer exposure hours, what-we-learned-sessions, how to organize meetings
Inclusive design and diversity make for better products