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Blog / Updates

UX Night: Design for Understanding – January 10, 2022

UX Night: Design for Understanding – January 10, 2022 1920 1080 UX Salon

From data charts to complex forms, information is everywhere. Join us to learn how to make sense of complicated information for better design. In this session of UX Night we…

UX Salon WORDS 2022 – March 7-9, 2022

UX Salon WORDS 2022 – March 7-9, 2022 1920 1080 UX Salon

This event brings speakers from around the world to share perspectives on the foundation blocks of design, words. UX Salon WORDS 2020 is a 3 day online event geared for…

Designing For Complex UI Workshop – February 21-24 – 2022

Designing For Complex UI Workshop – February 21-24 – 2022 1920 1080 UX Salon

Complex UI doesn’t have to be complicated. Join us for a workshop that goes deep into dissecting how to solve complex design problems. Whether you’re working on a mobile UI…

UX Night: Frustrating Design Patterns in 2021, And How To Fix Them – Sep 9, 2021

UX Night: Frustrating Design Patterns in 2021, And How To Fix Them – Sep 9, 2021 1920 1080 UX Salon

We’ll take a closer look at some frustrating design patterns and explore better alternatives, along with plenty of examples and checklists. RSVP HERE: https://uxnightsep.eventbrite.com You’ve seen them before. Confusing and…

Video: Wearable Technology: Design and Future (Hebrew) – Eli Jacobson 2560 1920 UX Salon

Video: Wearable Technology: Design and Future (Hebrew) – Eli Jacobson

Wearable Technology is a category of technology devices in the Internet of Things (IoT) that can be worn by a consumer on their bodies. These devices include the Fitbit smart bracelet that tracks your daily activity and sleep patterns, Google Glass or the Android Wear smartwatches amongst others.

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Meetup: Applying the Kano Model to User Experience Design 2048 1536 UX Salon

Meetup: Applying the Kano Model to User Experience Design

The Kano Model is a technique for classifying customer needs and determining appropriate levels of innovation for products and services. Created in the 1980s by Prof. Kano, its main objective is to help team uncover, classify, and integrate three categories of Customer Needs and Attributes into the Products or Services they are developing.

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Meetup: Product Managers are from Mars, UX Designers are from Venus 2560 1643 UX Salon

Meetup: Product Managers are from Mars, UX Designers are from Venus

The product’s CEO, The product’s mother/father, 100% responsibility, 0% authority, “kolboynik” – these are some of the myths associated with Product Managers. In this lecture, Ruti Melamed-Shneorson, VP Product at PMsphere , will give us a sneak peek into the Product Management position: • What is Product Management? • How product manager and UX designer…

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Meetup: Mental Models in the User Experience with Shay Ben-Barak 2560 1920 UX Salon

Meetup: Mental Models in the User Experience with Shay Ben-Barak

A mental model is an explanation of someone’s thought process about how something works in the real world. It is a representation of the surrounding world, the relationships between its various parts and a person’s intuitive perception about his or her own acts and their consequences. Mental models can help shape behaviour and set an…

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Video. Service Design: The Intangible Experience with Hadas and Nura, Service Designers 2560 1920 UX Salon

Video. Service Design: The Intangible Experience with Hadas and Nura, Service Designers

Services are everywhere, from how you plan a trip to how you take your first child home. We have unsatisfactory experiences when we use banks, buses, health services and insurance companies. They don’t make us feel happier or richer. Why are they not designed as well as the products we love to use? Today there…

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Video from UX Salon 2014. From lost tribes to engaged users: Ethnography and UX 1621 1064 UX Salon

Video from UX Salon 2014. From lost tribes to engaged users: Ethnography and UX

Interaction design and UX are in growing demand as product developers place more and more emphasis on the communication between users and digital products. While spending hours planning wireframes and designing the users’ technological journey, we hardly stop and ask: who are our users? Do Hasidic Jews need the same smartphones as the secular community?…

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Video from UX Salon 2014. Designing for love : The sex appeal of applications 2560 1707 UX Salon

Video from UX Salon 2014. Designing for love : The sex appeal of applications

We all want our designs to be loved by the users. We all strive for a design which users will like, want to use and never be abandoned. Sounds like your relationships with your spouse? Sure it is! Why? It is that we – as well as our users – simply fall in love with…

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Video from UX Salon 2014. Design for Engagement / Jesse James Garrett 2453 1635 UX Salon

Video from UX Salon 2014. Design for Engagement / Jesse James Garrett

Whether you design websites or shopping malls, hospitals or mobile phones, you’re designing for people, and people want to be engaged by the products and services in their lives. But human engagement comes in many different forms, and traditional design practices don’t say much about creating engagement. As design evolves toward delivering integrated experiences across…

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Meetup: The Interface is The Brand is The Experience. 2560 1920 UX Salon

Meetup: The Interface is The Brand is The Experience.

A brand is valuable equity. It relies on users perception and experiences with products and services. It holds a promise and commitment and when established as a positive and meaningful message, it makes a huge impact on business’ and sustainability of companies. The session takes a look at the impact of UI and UX on…

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Meetup: Working With Clients: Essential Tools for UX and Creative Professionals. 1600 1200 UX Salon

Meetup: Working With Clients: Essential Tools for UX and Creative Professionals.

Knocking Clients Off Their Seats (Lior Yair) Creating an amazing design is only a part of our job. The second part is to know how to present this design to the client. If you are a designer, product manager or anyone who spends most of their time working on creative, talking about design is an essential…

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